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  1. x' R2 D2 R' U' R D2 R' U R' (kb10uy@mstdn.maud.io)'s status on Tuesday, 08-Sep-2020 21:38:22 JST x' R2 D2 R' U' R D2 R' U R' x' R2 D2 R' U' R D2 R' U R'

    現代のゲームエンジンだとまずオブジェクトで Z ソートして (Pre-Z Pass)不透明なオブジェクトを一通り描画した後深度バッファを参照しながら半透明オブジェクトだけもう一回描画しなおすという手法が主流ね

    In conversation Tuesday, 08-Sep-2020 21:38:22 JST from mstdn.maud.io permalink
    • まちカドおるみん御嬢様 repeated this.
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